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Creating WickedWhims Animations Package

This tutorial will explain to you how to create a The Sims 4 package with animations for WickedWhims.
If you want to know how to create animations check the ‘Creating Basic Animations In Blender’ tutorial and 'Converting Blender Animations to Clips’.

1. Download tools

> S4PE - Download (at least version 0.4.6)

> Modding Toolbox - Download (or use Hash Generator in Sims4Studio)


Note that archives for 7-Zip (.7z) should be unpacked using 7-Zip, otherwise, it may result in errors when using the unpacked files.

2. Create a new package

> 2.1. Open S4PE and create a new package (File -> New).

Unless you already have a package.

image

> 2.2. Import your animation, CLIP (.animation) and CLHD (.bnry) files to your package.

Unless you already have a package with your animations.

image

> 2.3. Double click on the CLIP file in the package to open 'Resource Details’ menu.

> 2.4. Select 'Use resource name’ and 'Rename if present’ and type in the name of your animation to be able to recognize it easier in the future.

The ’_KEY’ file will be created which keeps all names of your files in your package.

> 2.5. This is how your package should look after importing and naming files.

image

3. Create XML WickedWhims Animations File

For this, you have to check out the “Creating WickedWhims Animation XML File” tutorial on how to do this.

> Creating WickedWhims Animation XML File

4. Import XML WickedWhims animation file

Simply import the created XML file to your package.
That’s it, your package is ready. Remember to save it.
The only thing now is to put the created package into the Mods folder and test it.



Last update: 5th of May 2018

Wicked Woohoo WickedWoohoo Sims 4 Sims4 Tutorial Animation S4PE

Converting Blender Animations to Clips

This tutorial will explain to you how to convert animations from Blender to clips for The Sims 4.

1. Download Sims4Studio & S4PE

> Blender 2.70a - Download

> Sims4Studio 2.7.1.5 - Download (you need an account) [Mirror] (Sims 4 Studio Site)

> S4PE - Download (at least version 0.4.6)

If you’re using a newer version of Sims4Studio, use the recommended Blender version.

2. Import Animations

Once you’re done with your animation, you have to turn the ’.blend’ files into Clip and Clip Header files.
To do that you have to use Sims4Studio, so open it. For this tutorial, we are using version 2.7.

If at any point Sims4Studio requires Blender to be installed and you’ve already installed it, set its location in ‘Settings’ menu.

> 2.1. When Sims4Studio loads, select 'Clip Pack’ option and click the 'Animation’ button.

image

> 2.2. Choose a place to save your package. We will be opening it later.

> 2.3. Right away switch to the 'Clips’ tab.

image

> 2.4. Click the 'Import’ button and select a blender file (.blend) with the animation you want to load.

image

> 2.5. To convert multiple animations, click the 'Add’ button, select the newly added field and import another blender file.

image

> 2.6. Once you’re done importing your animations, switch to the 'Warehouse’ tab.

In my example, I have two animations - one for a male and one for a female.

image

3. Verify and set animation duration

> 3.1. Select imported Clip on the list to see its data. Focus on FrameDuration, MaxFrameCount and Duration.

In newer versions these are called TickLength, TickCount and Duration.

image

In some situations, your animation might not loop seamlessly. In that case, you may want to adjust the FrameDuration and the MaxFrameDuration with the Duration value.

> 3.2. MaxFrameCount field of your Clip has to be the same amount as a number of frames in your Blender animation. If it’s not, set it as such.

The number of frames of your animation in Blender is in the value labeled as 'End’ at the bottom of the timeline.

> 3.3. FrameDuration field has to be set as '0.03333334’, which represents the duration of a single frame of your animation.

You use this value to set your animation duration by multiplying FrameDuration with MaxFrameCount.

> 3.4. Duration field is your animation duration which is based on your MaxFrameCount multiplied by FrameDuration.

For example, if your animation has 100 frames, you multiply it by 0.03333334 to get 3.333334 which would be your animation duration.

MaxFrameCount and FrameDuration variables always have to work togther to create the Duration variable.

> 3.5. Every Clip is paired with a Clip Header which has to represent the same exact information as paired with it Clip.

You can see pairs of Clip and Clip Header by the same 'Instance’ value on the list. Make sure Clip and Clip Header have the same values entered for FrameDuration, MaxFrameCount, Duration, and ClipName.

You can consider editing these values in S4PE instead which would automatically update the Clip Header file for you.

> 3.6. Once all Clips and Clip Headers are checked and ready, you can save and close Sims4Studio.

4. Extract Clip and Clip Header files

> 4.1. Open created with Sims4Studio package using S4PE. From 'File’ choose 'Open…’ and pick your package.

image

> 4.2. Select all the CLIP (Clip) files and CLHD (Clip Header) files and export them for later use.

Now you have exported your animation files that are ready to be used directly by the game.

5. Create WickedWhims Animations Package

For this, you have to check out the 'Creating WickedWhims Animations Package’ tutorial.

> Creating WickedWhims Animations Package



Last update: 5th of May 2018

WickedWoohoo Wicked Woohoo Sims 4 Sims4 Tutorial Animation S4PE Blender Sims4Studio WickedWhims

WickedWoohoo 1.0.1.005

Tested in Sims 4 version 1.20.60.1020 - No Expansions Required
This version fixes problems with interactions being added infinitely when sim is in a locked interaction.

Download Here

Get Required Mods Here


Known Bugs

  • House veranda still counts as inside home
  • Default skill learn notification doesn’t pop-up when learning skill using manual functions
  • Sim portrait outfit overlay doesn’t update on exhibitionism interactions

WickedWoohoo 1.0.1.003

Tested in Sims 4 version 1.20.60.1020 - No Expansions Required
This version fixes problems with saving the game on Mac systems and prevents this issue on any other system.

Download Here

Get Required Mods Here


Known Bugs

  • Entering CAS when any household sim is nude will make them change to default outfits
  • House veranda still counts as inside home
  • Default skill learn notification doesn’t pop-up when learning skill using manual functions
  • Sim portrait outfit overlay doesn’t update on exhibitionism interactions

WickedWoohoo 1.0.1.001

Tested in Sims 4 version 1.20.60.1020 - No Expansions Required

First release of WickedWoohoo! This version does not include any sex interactions.

Download Here

Get Required Mods Here

Features

  • Exhibitionism:
    • Undressing top and/or bottom underwear parts
    • Undressing top and/or bottom outfit parts
    • Flashing naked body parts
    • Auto-applying penis mesh cas part for males when naked
    • Auto-undressing pants when using a toilet
    • Modification of privacy system to avoid uncomfortable situations when naked with high exhibitionism level
    • Male sims get erect when seeing other naked sims
    • Exhibitionism Skill:
      • Gain more confidence with every level and unlock more possibilities
      • Sim mood and traits affect how quick you progress
      • Higher levels of skill will not make you embarrassed and shoo other sims when taking shower, using toilet or just being nude
      • Improve your skill using additional special interactions
    • Story Progression:
      • Sims learn exhibitionism skill
    • Settings
      • Change autonomy settings
      • Change notifications settings
      • Change household only notifications settings
      • Change story progression settings

Known Bugs

  • House veranda still counts as inside home
  • Default skill learn notification doesn’t pop-up when learning skill using manual functions
  • Sim portrait outfit overlay doesn’t update on exhibitionism interactions
Sims 4 Sims4 Mod WickedWoohoo Sex

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