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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

WickedWhims 1.1.1.023

Requires at least Sims 4 version 1.20.60.1020 - No Expansions Required

List of changes:

  • Implemented mod version difference detection to avoid corrupted save data
  • Made ability to change animation to work on any sim you click
  • Made sex animations that remove bottom outfit part to remove shoes with it
  • Made Exhibitionism work better with sex interaction
  • Changed exhibitionism icon (thanks to derover)
  • Changed mirror ‘Admire Yourself Sexually’ option be available on every level, but only give experience below level 4
  • Created overrides package that removed options to change outfit to nude (you can remove the package if you don’t like this change)
  • Changed manual undressing in sex interaction to switch first to underwear
  • Changed time to really low for the time penis erection stays after looking at naked sims
  • Changed reason for male sim erection to be caused by preferred gender of sims
  • Changed loaded animations count to display every animation (even duplicates, removed 'animation_is_unique’ field from XML specification)
  • Changed detection of mirrors objects to be based on tags
  • Added social interaction of asking for sex
  • Added walking to the sex interaction destination
  • Added notification about no sims around when trying to start sex interaction (instead of empty sims dialog)
  • Added system of preferred genders for animations if both are set to any gender
  • Added validation for sex handlers before saving them
  • Added checking if object is already used by sim to prevent sex interaction
  • Added locking of objects used by sex interaction
  • Added system of safe saving which disables mod special save data to allow only save the game if there are any problems
  • Added checking for broken sex interactions and restarting them if any problems are detected
  • Added setting to allow auto full undressing on sex interaction
  • Added setting to disable exhibitionism functions (autonomy, skill and story progression)
  • Added Footjob sex category
  • Added 'Go Away’ interaction to make sims around your sex interaction go away
  • Added sex settings
  • Added ability to enable/disable selected animations in settings
  • Added ability to disable taking off shoes with bottom part during sex interaction
  • Added ability to force shoes to be taken off when animation requires that ('animation_force_nude_feet’ field for XML specification)
  • Added ability to manually undress shoes in sex interaction
  • Added ability to enable 'Always Accept’ to make sims always accept sex propositions (does not have real use yet)
  • Added ability to disable talking & walking to sex location and make it instant (requires Always Accept to be enabled)
  • Added extra checks if proper penis cas part is being used
  • Added simple caching of animations data
  • Added extra refresh to UI on sim reset to avoid ghost interactions in the queue
  • Added two new locations: TABLE_TV_STAND, TABLE_OUTDOOR_UNBRELLA
  • Added ability to set sex interaction progression type (full random*, staged only, disabled)
    • Random sex interaction progression now prioritises categories (Teasing -> Handjob -> Oraljob -> Vaginal <-> Anal)
  • Added ability to enable/disable auto undressing during sex
  • Added ability to enable/disable gender restriction for every animation
  • Added system to make sure actors are undressing properly
  • Organised save system
  • Rewritten sex interactions menu test functions
  • Reworked system of picker dialog interfaces
  • Improved animation syncing to depend on game ticks
  • Improved detection of floor surface height
  • Improved undressing code when in sex interaction
  • Improved detection of objects for locations
  • Improved checks for age when replacing body parts
  • Improved gender preference detection
  • Improved detection of outfit bodyparts
  • Improved initialization of sex interaction
  • Reworked exhibitionism system, fixing a bunch of problems with underwear detection for outfits
  • Fixed issue with random playing of sex animations
  • Fixed issue with shifting position of actors (for cost of fluid transition with animation that uses offsets)
  • Fixed issue with visibility of settings option when clicking on the floor
  • Fixed issue with sims changing outfit to the last used instead of active when starting sex interaction
  • Fixed issue with sims going back to everyday outfit after sex
  • Fixed issue with sims located at the same spot after sex on the floor
  • Fixed issue with detection of terrain that sex interaction can be started on
  • Fixed issue preventing from using custom locations for animations
  • Fixed issue with sim portrait not updating on outfit change
  • Fixed issue with sims waking up from sleep to do exhibitionism autonomy
  • Fixed issue with sims dressing up into wrong outfit after sex
  • Fixed issue with penis turning soft in the middle of sex interaction
  • Fixed issue with updating penis erection status after sex
  • Fixed issue with naked male top counting to watchers exhibitionism
  • Fixed issue with detection of proper body parts in exhibitionism watching
  • Fixed issue with gender detection for animations
  • Fixed issues with undressing fullbody outfits during sex interaction
  • Fixed issues with loading sex handlers data
  • Removed autonomy flashing (could be back in the future)

Known bugs:

  • Males with feminine physical frame has broken looking penis mesh
  • Sims asking for sex sometimes stand in weird positions when talking
  • House veranda still counts as inside home
  • Default skill learn notification doesn’t pop-up when learning skill using manual functions

Download Here

How to Install

WickedWoohoo Download 1.1.1.023

WickedWoohoo 1.1.1.008-PROTOTYPE

Tested in Sims 4 version 1.20.60.1020 - No Expansions Required
This version fixes recent (and the ongoing) problem with social interactions when flashing sims. In addition this update introduces the ability to setup stages, but I am not releasing any supported animations or tutorial for it yet.

Download Here

Get Required Mods Here


Known Bugs

  • House veranda still counts as inside home
  • Default skill learn notification doesn’t pop-up when learning skill using manual functions
  • Sim portrait outfit overlay doesn’t update on exhibitionism interactions
WickedWoohoo Wicked Woohoo Sims 4 Sims 4 Sims4 Download Mod Sex

WickedWoohoo 1.1.1.007-PROTOTYPE

Tested in Sims 4 version 1.20.60.1020 - No Expansions Required

THIS IS PROTOTYPE VERSION! This means that not everything is finished! List at the end of this post shows what have to be done for the full release.

This release introduces sex interactions! Yay!

Features

  • Sex:
    • Start sex interaction with one or two sims
    • Invite any amount of sims to the sex interaction
    • Change sex type and position
    • Swap actors in the sex interaction
    • Undressing actors in the sex interaction
  • Exhibitionism:
    • Undressing top and/or bottom underwear parts
    • Undressing top and/or bottom outfit parts
    • Flashing naked body parts
    • Auto-applying penis mesh cas part for males when naked
    • Auto-undressing pants when using a toilet
    • Modification of privacy system to avoid uncomfortable situations when naked with high exhibitionism level
    • Male sims get erect when seeing other naked sims
    • Exhibitionism Skill:
      • Gain more confidence with every level and unlock more possibilities
      • Sim mood and traits affect how quick you progress
      • Higher levels of skill will not make you embarrassed and shoo other sims when taking shower, using toilet or just being nude
      • Improve your skill using additional special interactions
    • Story Progression:
      • Sims learn exhibitionism skill
    • Settings
      • Change autonomy settings
      • Change notifications settings
      • Change household only notifications settings
      • Change story progression settings

Known Bugs

  • Flashing interaction don’t properly engage sims into social interaction
  • House veranda still counts as inside home
  • Default skill learn notification doesn’t pop-up when learning skill using manual functions
  • Sim portrait outfit overlay doesn’t update on exhibitionism interactions


Elements that have to be done for the full release:
  • Missing ability to setup stages of animations
  • Missing ability to set preferred genders for actor when it takes both genders
  • Sex interactions on the floor does not check for clipping with objects around
  • After sex interactions on the floor sims are placed in the same spot
  • Missing social interaction to ask for sex, it happens immediately
  • Missing walking to sex interaction location for group sex (two sims or more), it happens immediately
  • Missing auto detection of object height (some objects of the same type can have different heights)
  • Objects used for sex interactions are not blocked from normal use
  • Missing ability to switch to different location while in sex interaction (only for objects in the same room)
  • Missing ability to disable selected animations in settings
  • Extra: Tutorial on how to add sounds and how to change facial expression of sims
Sims 4 Sims4 Sims 4 Mod WickedWoohoo Sex Exhibitionism Download

Creating WickedWhims Animation XML File

This tutorial will explain to you how to setup the WickedWhims Animations XML Tuning file.

If you want to know how to create animations check the ‘Creating Basic Animations In Blender’ tutorial and 'Converting Blender Animations to Clips’.

If you want to know how to create packages with animations, check the 'Creating WickedWhims Animations Package’ tutorial.


1. Download a template & tools

Pick one of the templates. Commented one is recommended for beginners.

> Commented Template - Download (Open -> Right Click -> Save as…)

> Uncommented Template - Download (Open -> Right Click -> Save as…)

This application is required:

> Modding Toolbox - Download (or use Hash Generator in Sims4Studio)

These applications are optional. If you don’t own any coloring text editor, try one out:

> Sublime Text 3 - Download

> Notepad++ - Download

> XML Validation - Open

2. Create the hash values

To setup everything, we need a plain package name, a hexadecimal hash of that name and a decimal hash of that name.
To get three of these values we will be using the 'Modding Toolbox’, so open it.

> 2.1. Type in the name of your package and make sure it contains your name.

Recommended naming: “YOUR_NAME:WickedWhimsAnimations”, example: 'TURBODRIVER:WickedWhimsAnimations’.

image

> 2.2. Copy the FNV 64 field without the '0x’ prefix.

image

> 2.4. Replace the '0000000000000000’ at the end of the XML Template file name with copied FNV 64 value.

The XML file should be originally named 'S4_7DF2169C_00000000_0000000000000000.xml’.

image

> 2.4. Switch the display result to 'Decimal’.

image

> 2.5. Copy the FNV 64 field. We will need it in the next steps. Keep the 'Modding Toolbox’ open.

image

3. Understanding the file structure

Keep in mind that this image is not up to date, it’s just representing the idea of the file structure.

image

> 3.1. Focus on the red outline presented on the image, this is the file header. It contains the file name and numerical ID that is required for it to work.

> 3.2. Focus on the purple outline presented on the image, this is all of the data of a single animation. It contains all information about the animation, actors, actor interactions, and events.

As every entry in a list, an animation is contained between the <T></T> tags.

If you want to add another animation to the file, select the whole purple section and copy it underneath the existing one.

> 3.3. Focus on the light-blue outlines presented on the image, these are actors. They contain all information about the actors and actor interactions in the animation.

Actors are inside the “animation_actors_list” field which represents a list. Every entry in a list is contained between the <T></T> tags.

If you want to add/remove actors in the animation (for solo, threesome, foursome or more) just copy/remove the whole light-blue section.

When you’re adding more actors make sure to give them unique 'actor_id’ highlighted with light-blue. The first actor should always start with ID “0” (zero) and continue by increments of one.

> 3.4. Focus on the yellow outlines presented on the image, these are actor interactions. They contain all information about the actors that are receiving an interaction from the actor in the light-blue section.

When an actor in the light-blue section is doing an interaction, that actor can interact with other actors in that interaction. The type of interaction the actor has with other actors is set in that yellow section. If you want to add more receiving actors just copy this section underneath it and set the 'receiving_actor_id’ that corresponds to the actor 'actor_id’ that should be receiving set interaction.

On the image, inside the light-blue actor with ID 0, yellow section refers to an actor with ID 1. That actor with ID 1 is receiving a VAGINAL sex category interaction from the actor with ID 0.

> 3.5. Focus on the green outlines presented on the image, these are events. They contain all information about special events that can occur during the animation.

Events are inside the “animation_events_list” field which represents a list. Every entry in a list is contained between the <T></T> tags.

If you want to add/remove events in the animation (for more effects or dynamic cum layers) just copy/remove the whole green section.

4. Setup the variables

> 4.1. The image below presents variables highlighted in red, purple, light-blue and yellow that you can modify. These variables are always between “>” “<” characters.

image

> 4.2. The first variable we will be changing is the ’s’ at line 2 in the file, highlighted in red. The template has it as '12345’. You have to change it to copied in step 2.5 FNV 64 decimal hash.

> 4.3. Second variable we’re changing is the ’n’ at the line 2 in the file, highlighted in red. The template has it as 'YourName:YourPackageName’. You have to change it to unique name you’ve typed into the Modding Toolbox.

After this point you can close the Modding Toolbox.

> 4.4.1. Variable 'animation_display_name’ is the hexadecimal hash id from an STBL file that represents the name of your animation.

This method is not used anymore so delete the whole line if you don’t know how to use it.

> 4.4.2. Variable 'animation_raw_display_name’ is a raw text that represents the name of your animation. You should be using either 'animation_display_name’ or this variable to name your animation.

> 4.4.3. Variable 'animation_author’ is the name of the animation creator. It’s probably your name.

> 4.4.4. Variable 'animation_locations’ is a list of location categories that animation can be used at. Location names are separated by commas.

Here are all available animation locations:

  • NONE
  • FLOOR
  • TABLE_DINING_SHORT
  • TABLE_DINING_LONG (this object can have wideness of 2 or 3 spaces)
  • TABLE_TV_STAND
  • TABLE_COFFEE
  • TABLE_ACCENT (this object can have different heights)
  • TABLE_PICNIC
  • TABLE_OUTDOOR
  • TABLE_OUTDOOR_UMBRELLA
  • DESK
  • BAR (this object can have wideness of 2 or 3 spaces)
  • COUNTER
  • SOFA
  • LOVESEAT
  • BENCH_OUTDOOR (this object can have wideness of 2 or 3 spaces)
  • WORKOUT_MACHINE
  • CHAIR_LIVING
  • CHAIR_DINING
  • CHAIR_STOOL
  • CHAIR_DESK
  • TOILET
  • DOUBLE_BED
  • SINGLE_BED
  • OTTOMAN
  • HOTTUB
  • SHOWER_TUB
  • SHOWER
  • BATHTUB
  • SAUNA
  • YOGA_MAT
  • MASSAGE_TABLE
  • WINDOW

> 4.4.5. Variable 'animation_custom_locations’ is a list of specific objects WWIDs that animation can be used at. Location WWIDs are separated by commas. [OPTIONAL]

To recognise what location type an object is, enable debug functions using a command 'ww.enable_debug’ (or 'ww.enabledebug’) and click on objects to display their data. You’re looking for WWID value.

Any object in the game can be used but if that object gets modified in the future it is very possible you will have to update its WWID.

> 4.4.6. Variable 'object_animation_clip_name’ is the clip name of your object animation CLIP (ClipName). [OPTIONAL]

> 4.4.7. Variable 'animation_category’ is the category of your animation that it’s displayed as.

Here are all animation categories:

  • TEASING
  • HANDJOB
  • FOOTJOB
  • ORALJOB
  • VAGINAL
  • ANAL
  • CLIMAX

> 4.4.8. Variable 'animation_tags’ is a list of sex tags that is used to give the animation context. THIS FEATURE IS NOT YET FUNCTIONAL, PLEASE DO NOT USE THIS.

> 4.4.9. Variable 'animation_loops’ is the number of times the animation will play in a row.

> 4.4.10. Variable 'animation_stage_name’ is a unique stage name of this animation that is used to trigger this animation as the next stage. [OPTIONAL]

> 4.4.11. Variable 'animation_next_stages’ is a list of stage names that are used as the next animation to play after this one ends. Stage names are separated by commas. [OPTIONAL]

> 4.4.12. Variable 'animation_allowed_for_random’ is a flag which determines if this animation will be randomly picked in sex.

> 4.5.1. Variable 'animation_actors_list’ is the section where all actors of the animation are defined.

> 4.5.2 Variable 'actor_id’ is the numerical ID that represents an actor and it is used to recognised it.

It should always be 0 for the first actor.

> 4.5.3. Variable 'animation_clip_name’ is the clip name of your animation CLIP (ClipName).

> 4.5.4. Variable 'animation_type’ is the category of the interaction actor is performing.

Here are all animation categories:

  • TEASING
  • HANDJOB
  • FOOTJOB
  • ORALJOB
  • VAGINAL
  • ANAL
  • NONE

> 4.5.5. Variable 'animation_genders’ is the gender type that this actor represents.

When using the “BOTH” type make sure to define the 'animation_pref_gender’ variable as well.

Here are all gender types:

  • MALE
  • FEMALE
  • BOTH

> 4.5.6. Variable 'animation_pref_gender’ is the gender type that this actor would preference if 'animation_genders’ is set to BOTH. [OPTIONAL]

Here are all gender preference types:

  • MALE
  • FEMALE

> 4.5.7. Variable 'animation_naked_type’ is the type of outfit part that will be undressed when performing this animation.

Here are all naked flags types:

  • NONE
  • TOP
  • BOTTOM
  • ALL

> 4.5.8. Variable 'animation_force_nude_hands’ is a flag which determines if gloves are forced to be undressed when performing this animation (0=Ignore, 1=Force) [Recommended for handjob animations].

> 4.5.9. Variable 'animation_force_nude_feet’ is a flag which determines if shoes are forced to be undressed when performing this animation (0=Ignore, 1=Force) [Recommended for footjob animations].

> 4.5.10. Variable 'animation_allow_strapon’ is a flag which determines if the actor will use a strapon even if the position is not designed for males (0=Disallow, 1=Allow).

If 'animation_genders’ is set for males while this position is used with a female, strapon will be applied no matter what.

> 4.5.11. Variable 'animation_y_offset’ is the offset of the actor position on the Y axis. [OPTIONAL]

> 4.5.12. Variable 'animation_facing_offset’ is the offset of the actor orientation (360 degrees). [OPTIONAL]

> 4.6.1. Variable 'actor_interactions’ is the section where receiving actors are defined.

It’s important to determine interactions between actors in the animation. Things like cum or pregnancy depend on it.

> 4.6.2. Variable 'receiving_actor_id’ is the numerical ID of the receiving actor.

> 4.6.3. Variable 'receiving_actor_category’ is the interaction category that the receiving actor is receiving.

Here are all animation categories:

  • TEASING
  • HANDJOB
  • FOOTJOB
  • ORALJOB
  • VAGINAL
  • ANAL
  • NONE


For example: Actor 0 is giving VAGINAL interaction to Actor 1, so Actor 1 is receiving VAGINAL interaction from Actor 0.

> 4.6.4. Variable 'receiving_actor_cum_layers’ is a list of cum types that will be applied on the receiving actor if this would be the last played animation. Cum layer types are separated by commas.

Here are all cum layer types:

  • DISABLED
  • FACE
  • CHEST
  • BACK
  • VAGINA
  • BUTT
  • FEET
  • NONE


The default value is 'NONE’ which means that the type of the cum layer is defined by the receiving category.

> 4.6.5. Variable 'receiving_actor_cum_inside’ is a flag which determines if the receiving actor should receive cum inside or outside (0=Outside, 1=Inside).

Outside will lower the chance of pregnancy by half. Inside will use full pregnancy chance. Variable by default is set to Inside.

> 4.7.1. Variable 'animation_events_list’ is the section where events are defined.

> 4.7.2. Variable 'event_type’ is the type of the event that will be triggered.

Here are all event types:

  • EFFECT
  • CUM

> 4.7.3. Variable 'event_start_timecode’ is the time as a decimal number at which the event will be triggered.

> 4.7.4. Variable 'event_end_timecode’ is the time as a decimal number at which the event will be stopped.

You can learn more about understanding timecodes in the Adding Native Events to Animations tutorial.

If the event is not intended to ever end, set the 'event_end_timecode’ as some high number like 999.

> 4.7.5. Variable 'event_target’ is the target of the event. It can be either an actor or the object used for sex.

To use an actor as a target, take its 'actor_id’ and put an 'a’ in front of it forming an ID like 'a0’, 'a1’, 'a2’ etc.

To use an object as a target, simply put the character 'o’ into the field without any numbers.

> 4.7.6. Variable 'effect_name’ is the name of the effect used for an EFFECT event. You can find the list of all effects here.

You can test events in-game by using the 'ww.play_effect <effect_name> [joint_name]’ command.

> 4.7.7. Variable 'effect_joint_name’ is the bone joint name from the actor or object rig. You can find them at the bottom-left corner of Blender 3D View when selecting rig bones.

> 4.7.8. Variable 'cum_layer_type’ is the cum type that will be applied on the 'event_target’ at the set 'event_start_timecode’ timecode.

Here are all cum layer types:

  • FACE
  • CHEST
  • BACK
  • VAGINA
  • BUTT
  • FEET

> 4.7.8. Variable 'actor_has_condom’ is used to prevent the event from running if the 'event_target’ is wearing a condom.

5. Identifying objects

> 5.1. Turn the game on and start the game.

> 5.2. Open the game console by pressing Ctrl+Shift+C.

> 5.3. Type in 'ww.enable_debug’ (or 'ww.enabledebug’) command.

> 5.4. Click on any object and use 'Debug - Get Object Data’ option.

> 5.5. Displayed notification contains WWID (numerical value) that you put in as the custom location.

In addition, the notification contains info about the object category that you might want to use instead.


Last update: 15th of October 2018

Tutorial Wicked Woohoo WickedWoohoo Sims 4 Sims4 XML WickedWhims

Creating WickedWhims Animations Package

This tutorial will explain to you how to create a The Sims 4 package with animations for WickedWhims.
If you want to know how to create animations check the ‘Creating Basic Animations In Blender’ tutorial and 'Converting Blender Animations to Clips’.

1. Download tools

> S4PE - Download (at least version 0.4.6)

> Modding Toolbox - Download (or use Hash Generator in Sims4Studio)


Note that archives for 7-Zip (.7z) should be unpacked using 7-Zip, otherwise, it may result in errors when using the unpacked files.

2. Create a new package

> 2.1. Open S4PE and create a new package (File -> New).

Unless you already have a package.

image

> 2.2. Import your animation, CLIP (.animation) and CLHD (.bnry) files to your package.

Unless you already have a package with your animations.

image

> 2.3. Double click on the CLIP file in the package to open 'Resource Details’ menu.

> 2.4. Select 'Use resource name’ and 'Rename if present’ and type in the name of your animation to be able to recognize it easier in the future.

The ’_KEY’ file will be created which keeps all names of your files in your package.

> 2.5. This is how your package should look after importing and naming files.

image

3. Create XML WickedWhims Animations File

For this, you have to check out the “Creating WickedWhims Animation XML File” tutorial on how to do this.

> Creating WickedWhims Animation XML File

4. Import XML WickedWhims animation file

Simply import the created XML file to your package.
That’s it, your package is ready. Remember to save it.
The only thing now is to put the created package into the Mods folder and test it.



Last update: 5th of May 2018

Wicked Woohoo WickedWoohoo Sims 4 Sims4 Tutorial Animation S4PE

Converting Blender Animations to Clips

This tutorial will explain to you how to convert animations from Blender to clips for The Sims 4.

1. Download Sims4Studio & S4PE

> Blender 2.70a - Download

> Sims4Studio 2.7.1.5 - Download (you need an account) [Mirror] (Sims 4 Studio Site)

> S4PE - Download (at least version 0.4.6)

If you’re using a newer version of Sims4Studio, use the recommended Blender version.

2. Import Animations

Once you’re done with your animation, you have to turn the ’.blend’ files into Clip and Clip Header files.
To do that you have to use Sims4Studio, so open it. For this tutorial, we are using version 2.7.

If at any point Sims4Studio requires Blender to be installed and you’ve already installed it, set its location in ‘Settings’ menu.

> 2.1. When Sims4Studio loads, select 'Clip Pack’ option and click the 'Animation’ button.

image

> 2.2. Choose a place to save your package. We will be opening it later.

> 2.3. Right away switch to the 'Clips’ tab.

image

> 2.4. Click the 'Import’ button and select a blender file (.blend) with the animation you want to load.

image

> 2.5. To convert multiple animations, click the 'Add’ button, select the newly added field and import another blender file.

image

> 2.6. Once you’re done importing your animations, switch to the 'Warehouse’ tab.

In my example, I have two animations - one for a male and one for a female.

image

3. Verify and set animation duration

> 3.1. Select imported Clip on the list to see its data. Focus on FrameDuration, MaxFrameCount and Duration.

In newer versions these are called TickLength, TickCount and Duration.

image

In some situations, your animation might not loop seamlessly. In that case, you may want to adjust the FrameDuration and the MaxFrameDuration with the Duration value.

> 3.2. MaxFrameCount field of your Clip has to be the same amount as a number of frames in your Blender animation. If it’s not, set it as such.

The number of frames of your animation in Blender is in the value labeled as 'End’ at the bottom of the timeline.

> 3.3. FrameDuration field has to be set as '0.03333334’, which represents the duration of a single frame of your animation.

You use this value to set your animation duration by multiplying FrameDuration with MaxFrameCount.

> 3.4. Duration field is your animation duration which is based on your MaxFrameCount multiplied by FrameDuration.

For example, if your animation has 100 frames, you multiply it by 0.03333334 to get 3.333334 which would be your animation duration.

MaxFrameCount and FrameDuration variables always have to work togther to create the Duration variable.

> 3.5. Every Clip is paired with a Clip Header which has to represent the same exact information as paired with it Clip.

You can see pairs of Clip and Clip Header by the same 'Instance’ value on the list. Make sure Clip and Clip Header have the same values entered for FrameDuration, MaxFrameCount, Duration, and ClipName.

You can consider editing these values in S4PE instead which would automatically update the Clip Header file for you.

> 3.6. Once all Clips and Clip Headers are checked and ready, you can save and close Sims4Studio.

4. Extract Clip and Clip Header files

> 4.1. Open created with Sims4Studio package using S4PE. From 'File’ choose 'Open…’ and pick your package.

image

> 4.2. Select all the CLIP (Clip) files and CLHD (Clip Header) files and export them for later use.

Now you have exported your animation files that are ready to be used directly by the game.

5. Create WickedWhims Animations Package

For this, you have to check out the 'Creating WickedWhims Animations Package’ tutorial.

> Creating WickedWhims Animations Package



Last update: 5th of May 2018

WickedWoohoo Wicked Woohoo Sims 4 Sims4 Tutorial Animation S4PE Blender Sims4Studio WickedWhims

WickedWoohoo 1.0.1.001

Tested in Sims 4 version 1.20.60.1020 - No Expansions Required

First release of WickedWoohoo! This version does not include any sex interactions.

Download Here

Get Required Mods Here

Features

  • Exhibitionism:
    • Undressing top and/or bottom underwear parts
    • Undressing top and/or bottom outfit parts
    • Flashing naked body parts
    • Auto-applying penis mesh cas part for males when naked
    • Auto-undressing pants when using a toilet
    • Modification of privacy system to avoid uncomfortable situations when naked with high exhibitionism level
    • Male sims get erect when seeing other naked sims
    • Exhibitionism Skill:
      • Gain more confidence with every level and unlock more possibilities
      • Sim mood and traits affect how quick you progress
      • Higher levels of skill will not make you embarrassed and shoo other sims when taking shower, using toilet or just being nude
      • Improve your skill using additional special interactions
    • Story Progression:
      • Sims learn exhibitionism skill
    • Settings
      • Change autonomy settings
      • Change notifications settings
      • Change household only notifications settings
      • Change story progression settings

Known Bugs

  • House veranda still counts as inside home
  • Default skill learn notification doesn’t pop-up when learning skill using manual functions
  • Sim portrait outfit overlay doesn’t update on exhibitionism interactions
Sims 4 Sims4 Mod WickedWoohoo Sex

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